![]() This is a limitation of any camera whose optical centre is not where your eyeball centre is. It is not a depth-sensing camera (so cannot reconstruct and reproject a scene), therefore cannot show you objects in their correct real-world locations. The camera is centred between your eyes and lower down, facing downwards. The reason the controllers virtual representations appear offset from the camera view is because the virtual controllers are rendered to be in the correct physical location with respect to where your eyes are. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch. ![]()
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